![]() Mistakes do happen but there is always a way to correct them as you go. ![]() I had to do some color blending for my "head" layer. You can notice that my lineart for the head wasn't the same color as the rest of our soldier. I simply copied the front leg, reduced the size and there you go.now you have both legs. That will be the first frame for our animation. When I'm happy and satisfied with the finished look of my character I merge the matching layers and I create a group, in this case called "1". In this case, we have a non playable character that doesn't have so much actions so I separated the head, body and legs(leg-front and leg-back).Īs you can see I have layers for the lineart(head, body, legf,legb) and colors(headx,bodyx,legfx and legbx) of each part of our soldier. The most important thing is to draw all the body parts in different layers. Start with a sketch and try to visualize how your character will look and what parts will be animated. Style and coloring is not important, be creative. Let's break down all the steps and then you can watch the video at the bottom of this post.Ĭhoose your character or draw something similar, whatever you like. ![]() I chose this type of character for the tutorial because it only has two actions: "walking" and "idle". We are doing all of our animations in "frame by frame"(pretty awesome, right?). ![]() This is a npc character from our upcoming game Trooper, which will be a fun and cool 2D shooter, with signature style and enemies. Hello folks! In this tutorial I will show you how to create a character using frame animation in Photoshop CC 2015, but the steps should be similar in other versions. Menu Photoshop Frame Animation Tutorial 16 March 2017 on photoshop, tutorial, frameanimation, gamedesign, character design ![]()
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